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AI Insights · Timothy · July 2025

Top Boxing Games in Sweden: Q2 2025 Performance Analysis

Explore the performance of top boxing games in Sweden during Q2 2025, highlighting trends in downloads, revenue, and active users.

Top Boxing Games in Sweden: Q2 2025 Performance Analysis

In the second quarter of 2025, the top boxing games on a unified platform in Sweden displayed varied performance metrics. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.

I, The One - Fighting Games by Azur Interactive Games Limited saw a fluctuating pattern in weekly revenue, peaking at around $23 in late April. Downloads peaked at 540 in the same period, while active users reached a high of 1.3K by the end of April.

Swift Punch maintained a consistent download rate, starting at 308 and tapering off to 111 by the end of June. However, it did not generate any revenue during this period.

Boss Fight. from BoomBit, Inc. showed an increase in weekly downloads, peaking at 457 in mid-June. Revenue spiked to $71 in the same week. Active users also increased steadily, reaching 5.2K by mid-June.

Arm Wrestling Master experienced a decline in downloads, starting at 214 and falling to 59 by the end of June. Active user numbers showed slight fluctuations, maintaining around 1.4K throughout the quarter.

Merge Ragdoll Fighting demonstrated a gradual increase in downloads, peaking at 273 in late May. Revenue was negligible, with a small spike of $12 at the end of June. Active users increased to 1.5K in late May.

For a deeper dive into these trends and more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025